Magic Item- Dragonguard (4)

+1 Full Plate Armour


“Dragonguard” +1 Full Plate Armour.


When you don the armour and spend some time attuning yourself to the item you learn the following information-

This set of full plate armour is crafted for only one purpose- battle, it lacks all the sheen and delicate scroll work of many fine armours, it instead is made to be comfortable and easy to wear. It weighs 65 pounds. You must be attuned to the armour to gain its benefits.

Dragonguard is a set of magical full plate armour; +1 AC.

Dragonguard grants Fire Resistance.

The armour, you sincerely believe, has other powers- these will however only be ascertained once you have been visited by the various memories it possesses.


Many magic items that need to be attuned possess a fragmented memory of their own existence, these ‘memories’ play out in dreams or visions witnessed by the newly attuned wielder, sometimes the dreams or visions are triggered by in-game events or experiences.

Interested adventurers can attempt to learn more about the item through research, or else by employing magical means.

Generally the first three ‘memories’ of the magic item will be presented below, other ‘memories’ will remain secret- only visible here to the wielder of the item.

Memory #1

The memory is rather short and simple, it lasts not more than five to ten minutes as it plays out while you sleep; and for a good while you are merely witnessing the same memory you had with Painbringer, again.

You see in snatched moments the cold-forging of the armour taking place in some titanic looking forge, you note with a smile that the furnaces here are shrouded in ice, not fire- cold-forged iron requires the use of extreme elemental magic. The dwarven smith that crafts the weapon is swathed in layers of thick furred clothes simply in order to stay alive- the forge hall is further swathed in ice.

A moment later the dream flickers and the scene shifts to the Forge of Spells.

Dragonguard is created- the armour is dipped in the greenish sparkling flame- prayers and spells are cast, on hand is the same Dwarf you saw within the forge, only this time he is swathed in the robes of his order- a Priest of Tempus. The Dwarf drones in prayer offering threats of vengeance and malice to the air… and finally Dragonguard is born.

The memory ends with the Dwarf holding Dragonguard aloft and grinning at what he has wrought.

Memory #2

The darkness enfolds and holds you still- a moment later you are close up to the face of the same Dwarf that created Dragonguard in the Forge… and then in.

The strangest thing, you realise you are inside the dream’s of the Dwarf, and all the while in your own dream- you are dreaming the dreams of others.

A dark place where evil crouches, a cave of darkness- a sound like silence but framed with a low hiss or buzz, as if time and space has somehow fallen out of shape.

Time slows down, the darkness continues to enfold- until, as if in slow motion, the nothing is rent by a series of tremendous forces.

A great gout of flame the furls into a fireball.

A crackling spitting fork of forged blue lightning blast.

A bolus that bursts, bubbles and blisters- and burns; a shower of suffocating acid.

A slaking flurry of ice crystal accompanied by a freezing fog of hailing ice.

A hissing fog of green-tinged mist that clings and chokes- tears your breath away, poison gas.

You wake- choking for a moment and then finally catch your breath.

Memory #3

A sudden flash and the memory, or vision, comes quickly- you see yourself clad in Dragonguard running full speed along a narrow path, the stones beneath your feet kick and scramble as you race, as if the floor itself is alive. You are however not enclosed, you are out in the open- the sound of your ragged breath comes in gasps; you suddenly skid to a halt and look around you- you are on a bridge, the structure edged at all sides by a thick dense mist.

You are on Black Maw Bog Bridge.

You look behind and spy the rickety guard station- suddenly a noise, the sound of a projectile- accompanied by a hurtling scream, followed by a wet crunch as the body of a guardsman crashes into the upper stories on the guard station and then inevitably falls to its demise- crushed and broken before it hits the floor.

The floor beneath your feet suddenly ripples, as if the stone itself stirs like the sea- the effect is accompanied by a resounding, but dull, thud; and then a stink of sulphur and foul air.

You turn again to face a great Dragon, perched on the bridge behind you, it grins… and then you awake.

Over the other side of your room Dragonguard glows a sickly green colour- the same colour of the flame in the Forge of Spells, the same colour as the Dragon in your dream.

Magic Item- Dragonguard (4)

Goonalan's D&D 5th Edition Campaigns cbermar