Goonalan's D&D 5th Edition Campaigns
Magic Item- Reszur (2)
“Reszur” +1 Longbow.
Reszur is a +1 Longbow, it has the following benefits when attuned-
+1 To Hit & Damage rolls.
Kobold Killer- extra damage done to Kobolds.
It may have other powers, see below.
Many magic items that need to be attuned possess a fragmented memory of their own existence, these ‘memories’ play out in dreams or visions witnessed by the newly attuned wielder, sometimes the dreams or visions are triggered by in-game events or experiences.
Interested adventurers can attempt to learn more about the item through research, or else by employing magical means.
Generally the first three ‘memories’ of the magic item will be presented below, other ‘memories’ will remain secret- only visible here to the wielder of the item.
The manufacture of the magical longbow, in a place vaguely familiar to you- a place of your past, a tree top settlement in the densest part of the woods, you know which woods.
The memory, even as it comes, is cloudy- it latches on to your own memories of the place, you watch an unfamiliar man- although dressed in a very familiar way, craft the beautiful bow.
The memory skips in and out- interspersed with your own memories- growing up there, your family, your brother and the other members of your tribe- the Tiri Kitor.
Much of what follows is known to you, the master Bowsmith about his task, it all plays out as you expected, that is until the bow- Reszur is almost finished, at which the memory changes- becomes much less familiar.
Striding into the Bowsmith’s workshop comes a tall hooded figure, the figure and the Bowsmith talk for a while- their heads close together and their voices low, you cannot hear what they are saying to each other. Several times the pair stop what they are saying and turn as one to look at the bow, eventually the Bowsmith returns to the weapon, takes it up- hesitantly, and then crosses back to the hooded figure.
Suddenly the Bowsmith makes a decision, he drops to one knee- holding the magical bow- Reszur before him, like an offering to the hooded figure. A gloved hand emerges from the folds of the hooded figures cloak- reaches down to grasp the bow, the Bowsmith instinctively flinches, closes his eyes and turns away from the sudden burst of light.
The hooded figure continues to grasp the bow- even as its hand shakes and tremors, it’s as if the bow is trying to escape the hooded figure’s hand, great arcing swathes of light burst from the bow- the primary colours- red, white, blue, green and finally black, a coruscating black light serves only to highlight the shadows in the workshop.
Just as suddenly the light stops.
The sound of a door closing.
Moments later the Bowsmith opens his eyes- the bow, Reszur, is exactly as it was before- the hooded figure is gone.
The bow in hand as you swoop and ride- great wings either side of you beat the air, you clutch the flanks of the Giant Owl as it glides now- almost silently just above the canopy of a massive forest- the Westwood, the place of your birth.
The Owl suddenly banks and turns- flicks up and then down again in a stone-like plummet, lifts its great wings again and in a heartbeat slows its (and your) descent to nothing. Crocuhing the dark below the bird are a clutch of Kobolds- Reszur sings as arrows dance in the wielders hands and are as swiftly unleashed to thunk into their targets.
Kobolds fall, and die- the longbow purrs within your hands.
The memory as swiftly ends.
Reszur was made to kill Kobolds- the more Kobolds you kill the greater the bonus to damage the weapon does (to Kobolds only).
Note so far the weapon has gone from +1 damage, to +1d2, to +1d3; I’ll give you a clue- next is 1d4. Reszur exists to kill Kobolds.