Goonalan's D&D 5th Edition Campaigns
Magic Item- Torg
+1 Ring of Protection
“Torg” +1 Ring of Protection.
Torg is a +1 Ring of Protection, it adds the following benefits to the wearer once attuned-
+1 to AC.
+1 to all Saving Throws.
It may have other powers see below.
Many magic items that need to be attuned possess a fragmented memory of their own existence, these ‘memories’ play out in dreams or visions witnessed by the newly attuned wielder, sometimes the dreams or visions are triggered by in-game events or experiences.
Interested adventurers can attempt to learn more about the item through research, or else by employing magical means.
Generally the first three ‘memories’ of the magic item will be presented below, other ‘memories’ will remain secret- only visible here to the wielder of the item.
The hammer falls again, a dull boom.
The ring sits upon a great dark metal anvil and absorbs the blow, a sliver- a fragment chipped away is all that signals the earth shattering blow.
The vision pulls back and while the image barely changes the perspective is now on an unimaginable scale- the hammer is the size of a man standing tall, the anvil the size of a small cottage, and the ring- Torg, too large even to serve as a crown for one of the Lord’s of Splendor.
The hammer falls again, reverberates and makes a sound like a crack of thunder, in the worst of storms.
The hammer falls…
The image never changes, nor do the hammer blows increase or decrease in pace- an age it lasts, and then an age more. Until slowly, beneath and between the pounding rhythm and the echo of the hammer fall is discerned another noise.
A secret noise.
All but lost in the smith’s dirge.
A sound so out of place that the listener has to battle their senses constantly in order to keep the focus on the audio.
The sound of something, or else someone- the wielder of the great hammer, the monstrous smith, contentedly humming.
The place is the same, deep underground- an enormous cavern, unworked- very natural looking, although there’s little light here, only pools of light made by glowing fungi. Closer to the viewer is a steadily bubbling pool of molten lava, hissing and spitting as it roils and flares.
Listening closely you can now clearly hear the sound of humming, a rum-pa-pa tune, delivered with gusto.
Suddenly a great stone hand opens to reveal the ring- Torg.
The hand is raised higher, the ring tumbles as the hand tips, Torg is caught between thump and first finger, raised up further for inspection.
The ring is tiny compared to the dexterous limb and digits which manipulate it.
Until you see the creature’s face- a great slab of mountainous stone with dull features, bearded by moss and lichen cling to the rock like a curtain beard. Atop the stone creatures skull a shimmering, glistening half-circle formation of icy shards of white-blue diamonds.
Worn by an Earth Elemental king.
The dream fades.
A jumble of images interspersed with ages of black, like some sort of strobing dream- almost unintelligible the sequences come in kaleidoscope fashion. In snatched moments you glimpse-
A desertscape capped by thunderous dark clouds and scoured by a howling wind.
An adobe city in a shimmering haze.
A great temple or throne room clad in gold and finery.
A jumble of faces- some human, some not so human, several of them dead- or else undead; almost all of them clad in fine raiment and symbols of high office.
The sequence leaves you feeling slightly anxious, as though you had glimpsed something secret or else hidden and not been able to make sense of it.