023a

Dungeons & Dragons 5th Edition
Lost Mine of Phandelver with the European Union

The European Union consists of-
Bob (Serbia & the world) playing Ken Lee, Male High Elf Wizard (Folk Hero)
Christer (Sweden) playing Zyler, Male Human (Variant) Cleric of Tempus (Hermit)
Simon (UK) playing Zalt, Male Half-Elf Warlock (Sailor)
Zoki (Serbia) playing Grimm, Male Human (Variant) Paladin of Tymora (Sailor)
&
Me- Goonalan (UK) playing everyone else (DM)

Note-
Pedja (Serbia & Germany) is no longer playing Hellwhip, Male Human (Variant) Ranger (Pirate), he’s sorely pissed with the character- does no-one like Rangers? Pedja is now represented by Goren Naeris, Male Wood Elf Rogue (Criminal)

We play using Fantasy Grounds and Skype, usually once a week for approx. 3 hours.

And so-

Session #023a Thursday 3rd March 2016
Downtime Activities.

Starring-
Zalt, Male Half-Elf Warlock (Sailor) Level 5
Zyler, Male Human (Variant) Cleric of Tempus (Hermit) Level 5
Grimm, Male Human (Variant) Paladin of Tymora (Sailor) Level 5
Ken Lee, Male High Elf Wizard (Folk Hero) Level 5
Goren Naeris, Male Wood Elf Rogue (Criminal) Level 5

This wasn’t much of a session rather an opportunity for us all to get together to check through the PCs and run some downtime activities, that and fill in a little backstory regarding events in Phandalin after the guys cleared the bad guys out of Wave Echo Cave.

The Action-

1) Downtime Activities.

Note Pedja’s new guy Goren turns up on day 60.

For a variety of reason the adventurers are still in the town of Phandalin, they’ll be here for another 90+ days; as I say for a variety of reasons (see below) but mainly due to the fact that the next adventure turns up at this time.

The other factor is of course the guys have accomplished quite a lot in, as it transpires, only 26 days of in-game action, not least of which is their rapid rise through the ranks. All of the guys started at 1st level, they’re 5th level now.

First up then is plenty of class specific training, 50 days worth in fact (2nd to 4th = 10 days for each level, +20 more days for attaining 5th level), the party members therefore head for their various corners of the wild (although not too far from town) to practice all their newly acquired skills and make a start on learning skills they hope to one day acquire.

The remainder of the time, the other 40 days of downtime are spent in a variety of activities- although subject to the ongoing situation with Wave Echo Cave, which unfolds below.

Between these kinks in the story the PCs also get a chance to attempt a few other downtime activities, and so in summary-

Ken Lee does a lot of investigating in Wave Echo Cave (see below), in-between trying to sleep with every female member of the town- he notches up a few minor victories and ends his ninety days with a variety of bedposts on which to hang his hat.

Zyler prays a lot and stays out of trouble- in summary the Priest is dull.

Hellwhip leaves the company… paving the way for Goren’s arrival.

Grimm keeps Sister Garaele company, although the Paladin secretly pines for another, he also has time to head off to Conyberry and specifically the Neverwinter Forest close-by to the ruined village- the tree that served as Agatha the Banshee’s home is gone, there’s no sign of it.

Sister_Garaele.jpgSister Garaele, Grimm’s ‘special friend’.

Zalt is the busiest of the gang, helping Ken Lee in Wave Echo Cave- spending a short while working as a storekeep at Barthen’s Provisions, crafting various devices and finally taking part in a number of strange rituals. The Warlock always stands up straight while others slouch, he never stops- he even manages to turn a profit and in the process make a name for himself by crafting some exquisite arcane foci.

Halia.jpgHalia Thornton.

Goren- hangs around Halia Thornton, the new Town Master of Phandalin (see below), and also gets to know his new companions.

In short ninety days fly-by.

Although there’s a lot more stuff that goes on.

2) Phandalin, Sildar and Halia Thornton.

5YAQY_smalla.jpgPhandalin.

Over the course of the ninety days the following events take place-

a) All the buildings that were damaged in the Goblin attack on Phandalin are repaired- as good as new.

b) Tresendar Manor, the ruined greathouse of the former Lord of Phandalin is repaired (a little), palisade walls are constructed and a wooden watch tower. The site is already the highest elevation in the area- now the townsfolk have somewhere to fall back too in times of trouble.

c) The Lords’ Alliance send money and resources, Phandalin receives 12 men-at-arms, actually all former members of the Neverwinter Watch, these trusty folk are the new Phandalin Watch- paid for (for the first year) by the Alliance.

d) The Lords’ Alliance also pays for the construction of a small stone garrison, this however is a long term project and is only just halfway to completion when the ninety days are up. After its construction Phandalin will assume responsibility for the upkeep and maintenance of the structure.

Harbin.jpgHarbin RIP.

e) Halia Thornton, of the Phandalin Miner’s Exchange, is elected Town Master of Phandalin- this after the death of Harbin in the Goblin raid. Sildar is urged by a number of the adventurers to stand for this position, after much though the old stager declines, he wasn’t born to lead civilians; the likelihood is he will instead lead the newly formed Phandalin Watch, at least until a younger and more capable candidate can be found.

Sildar_Hallwinter.pngSildar- Watch Commander?

f) A group of Rangers are hired, lead by Hellwhip (remember him) and paid for by Halia Thornton (and the town coffers), the group are tasked with locating troublesome monstrous humanoid tribes, and other monsters, in the region- the group immediately set to work.

g) Adventurers are advertised for in the cities on the Sword Coast- several (low level) groups respond to the call, they’re task to ‘clear off’ the various monstrous humanoid tribes, and monsters, tracked down by Hellwhip’s Rangers.

Note one group of adventurers taking part in these activities will be ‘played’ by my friend James, their exploits written up here on Obsidian Portal. The write ups will appear in the Old School Campaign section, although these wont appear here just yet- because we’ve only just started to play them.

Outside observers may ask what has Phandalin done to deserve such favour from the likes of the Lords’ Alliance?

The answer is simple- Phandalin hosts Wave Echo Cave and its magic item creating miracle the Forge of Spells.

Which leads us nicely to…

3) Wave Echo Cave and the Forge Of Spells.

Gundren_Rockseeker.jpgGundren Rockseeker- he started it all.

Things start well- the Rockseeker brothers, Gundren and Nundro get to work, helped by a bunch of new hires, clearing out and making safe Wave Echo Cave; they even manage to get the Blast Furnace up and running- the former home of the pesky (scratch that- almost deadly, Flameskull).

Nundro.jpgNundro Rockseeker- the younger brother.

And then it all starts to go wrong- the enchantments bestowed by the now working Forge of Spells don’t seem to last- the initial batch of enchanted items fail to retain their magic, in short the magic fades within approx. 24 hours. The Forge of Spells is failing to pay its way.

The Rockseekers, with Zalt and Ken Lee for company swing into action, many days are spent trying to fathom the fault.

Ken Lee makes the breakthrough, it seems that Wave Echo Cave, according to a small section in one of the manuals recovered from Mormesk the Wraith’s abode, was part of some larger construction.

The first part of the complex is the Knuckle, which is discovered and explored by the Noobs in their adventure Glitterdoom. The Knuckle served as a mine and refinery- the precious metals it produced were then sent to Wave Echo Cave, there they were forged in the Blast Furnace, with the finest items sent on to the Forge of Spells for enchantment.

The third part of the complex, according to the books, was the Binding Chamber- further investigation reveals that this missing part of Wave Echo Cave (most likely) lies close by- however all trace of it are gone. Further investigations reveal hopeful passages, and from the books again, the knowledge that the Binding Chamber also served as the central control area for the complex- and was protected by some titanic trap which when triggered would collapse the complex entirely.

The thinking is this trap was triggered when the Orc host invaded the complex 600 years ago.

In short Wave Echo Cave and its Forge of Spells without the Binding Chamber is a bust, the guys have a forge- a very nice forge but just a forge all the same.

Which makes nobody happy.

Things are not looking good.

4) Pitchblende.

That is until the Rockseekers make a discovery, actually it’s Nundro- the younger of the two brothers that takes the prize. In a secret meeting with the adventurers and a few other local dignitaries (Sildar and Halia), the Rockseeker brothers reveal their find.

Their find, as it turns out, is a very unspectacular looking cart full of what looks to be lumps of coal.

The brothers explain that the substance in the wagon is very rare indeed, it’s Pitchblende (the pair think- they’re not 100% certain, having never seen the substance before). Neither of the brothers are entirely sure what Pitchblende is (which also doesn’t go down well with the assembled crowd), they are however certain that half-a-ton of the stuff sold for around 5,000gp in Mirabar maybe twenty years ago.

In short the Rockseeker brothers think they have found a vast seam of the stuff- they need to get it identified, and if it is Pitchblende- get it sold.The pair reveal that their finances are almost at an end, Halia echoes the Dwarves words- it seems the entire of Phandalin is banking on Wave Echo Cave. They need cash and they need it now, the Rockseekers have not given up on the Forge of Spells, or the Knuckle for that matter- they do however need money to keep up the operation.

Gundren, Nundro, Sildar and Halia reveal that the venture has eaten up 4,000 gold pieces already, if they can’t make it work then Phandalin’s star will wane- the town will surely wither, and the Lords’ Alliance will not be around much longer…

And so we get to the task at last.

The adventurers are implored to take the same cart that they arrived in Phandalin in to Red Larch in the Dessarin Valley- a journey of at least two weeks. The contents of the cart must, of course, remain secret- those present at the meeting are sworn to keep this information safe. The thinking is if the substance is Pitchblende, a very valuable commodity, then others will surely be interested in claiming it for themselves.

Once in Red Larch the adventurers need to store the wagon safely and be ready and available to meet up with Strom Halifax, a Dwarf mineralogist friend of the Rockseekers, when he arrives in the town. Strom is a representative of the Mirabar Mining consortiums, he will authenticate the find (hopefully), and most likely offer to buy the load- the guys are tasked to get the best price they can and then get back safely to Phandalin, and as soon as they can.

If it is Pitchblende then Phandalin’s (and the adventurer’s) money worries are over- Gundren reiterates, the seam they have found runs deep- there’s a lot of Pitchblende in Wave Echo Cave.

Last bit- it’s winter, the weather is bad, as are the roads- it’s dangerous outside, a trip to Red Larch at this time of year is not for the feint-hearted, particularly for those that are forced to travel slowly, and without arousing suspicion, because they’re leading an ox-drawn wagon containing a ton of ‘secret’ unrefined ore.

And if you’ve not ‘Googled’ Pitchblende you should do so now.

It took one of the players ten seconds to do so… “er… guys”, were the words that prefaced his explanation.

That’s why Pitchblende is both rare and expensive.

The guys are of course up for it- scrambling around to buy cold weather gear, tents and the like- their adventure begins in next session.

Session #023a Ends.

Ongoing Quests- Quest #1 Get the Pitchblende (maybe) safely & secretly to Red Larch, then meet up with Strom Halifax- get it authenticated, sell it and then return home- easy job.

NPCs of note- Gundren & Nundro Rockseeker (Patron, again), Sildar Hallwinter (Lord’s Alliance), Sister Garaele (Shrine of Tymora)- GRIMM’S SQUEEZE, Halia Thornton (Town Master & Phandalin Miner’s Exchange).

Enemies of note- None- that wont last long.

New Info- Wave Echo Cave is a bust, all the good work in Phandalin will go to naught if the Forge of Spells isn’t made to work again, that is unless the stuff in the cart turns out to be Pitchblende. Find out if it is Picthblende, see Strom Halifax in Red Larch.

XP Awarded-
500 Section 1), 2), 3) & 4) Downtime activities & role-play.
500 XP Total

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023a

Goonalan's D&D 5th Edition Campaigns goonalan