Goonalan's D&D 5th Edition Campaigns
Dungeons & Dragons 5th Edition
The Red Larch Adventure.
The Union consists of-
Bob (Serbia & the world) playing Ken Lee, Male High Elf Wizard
Christer (Sweden) playing Zyler, Male Human (Variant) Cleric of Tempus
Pedja (Serbia & Germany) playing Goren Naeris, Male Wood Elf Rogue
Simon (UK) playing Zalt, Male Half-Elf Warlock
Zoki (Serbia) playing Grimm, Male Human (Variant) Paladin of Tymora
Me- Goonalan (UK) playing everyone else (DM)
And starring this weeks special guest-
Pedja playing Lord Thaelond of Bargewright.
We play using Fantasy Grounds and Skype, usually once a week for approx. 3 hours.
Session #045 Thursday 23rd & 24th August 2016
Zalt, Male Half-Elf Warlock (Sailor) Level 6
Zyler, Male Human (Variant) Cleric of Tempus (Hermit) Level 6
Grimm, Male Human (Variant) Paladin of Tymora (Sailor) Level 6
Ken Lee, Male High Elf Wizard (Folk Hero) Level 6
Goren Naeris, Male Wood Elf Rogue (Criminal) Level 6
A lot of chatter in this session, and then Ironwrought begins…
Strap in- there’s a lot to get through.
1) Brief Recap.
The guys are back from taking care of a tower (and camp) full of Hob/Goblins, a job for Sqwelch the Lizardman- he hates Goblins. The goblinoids were being bossed about by an Ettin- called Dick & Dom, the guys beat the giant almost to death, it fled at top speed and escaped with its life- just.
At the tower the guys discovered three things of interest-
a) A magical feather, later Identified as a Quaal’s Feather Token, of the Anchor variety- the guys are less than impressed.
b) A note written in Giantish that they later translate-
Dick and Dom
Lords of Battle
Hold the Tower
Patrol Iron Road
c) The guys see for themselves that Gargoyles are being used as messengers by the bad guys- whoever they are, at the end of their tower adventure Sqwelch departs at speed having hit the Gargoyle with a magical arrow that allows him to track the creature.
The guys have seen Gargoyles in the skies previously during their wandering through the Dessarin Valley- it’s all starting to add up, something bad is going on.
And then it’s back to Womford- ready for the Ironwrought competition, after a good rest.
2) More Chatter in Womford.
But before the Ironwrought begins the guys have to see a few people in Womford, and stock up.
Ken Lee visits Sertiernen, the Halfling Wizard- and local Harper contact, the High Elf is just keeping the organisation up to speed with the latest information.
Zyler repeats the trick visiting with Captain Soranna, his (and Grimm’s) faction contact- the guys are spreading the info, and the responsibility- Goblins on the Iron Road and plotting in the nearby swamp- that’s not good, the authorities need to be told.
Last stop for the guys is back to see Avarthel, their Druid friend- the guys are after an explanation, Sqwelch’s departure at speed from the tower left a bitter taste. In short they want to know what’s going on.
Avarthel comes clean, he and Sqwelch- and his master, Jaume, are members of an organisation called the Emerald Enclave, sworn to protect the land. The Enclave is concerned with many events within the Dessarin Valley- primarily the strange weather, but also the sudden appearance and movement of groups of humanoids- mostly Goblins and Kobolds (also some Gnolls). Avarthel goes on to explain that he has also seen evidence of the worship of the ‘great eye’.
Remember this- all the way back in the Necromancer’s cave near Red Larch, and then seen again tattooed on the Kobolds the guys fought en route to Womford, and then again in the lair of the Ankhegs that attacked them just a few days past.
Avarthel also mentions the fact that the humanoid movements seem to be co-ordinated by Gargoyle messengers.
The Druid finishes by apologising for Sqwelch’s behaviour (his sudden departure), the magic arrow used to track the Gargoyle works in real time, the Lizardman needed to keep within a mile of his quarry for the spell to have any chance of working. He had to move fast and the guys would have just slowed him down- particularly in a swamp.
The guys are nodding their heads along with much of the above information- they’re also enamoured by the mystery.
Avarthel, and the Emerald Enclave, may have need of proven adventurers in the future- particularly if Sqwelch returns with the location of the Gargoyles. The guys, it seems, are happy to listen to offers- they’re interested, although they have their own agenda to pursue.
The guys ask Avarthel about the Vraath in the valley- the Vraath, as already stated elsewhere, ruled the Dessarin- originally a noble family from Waterdeep, the last Vraath (Cadoc) passed away a century or so ago. The Vraath left behind many memorials (some hidden- they were reportedly very private people) to their rule. The guys are interested in locating other Vraath sites (they investigated a Vraath tomb just outside of Red Larch previously).
Avarthel is cautious in his reply, he explains that his reluctance is because treasure hunters seek Vraath sites, he did not think the guys were treasure hunters, he thought perhaps they had nobler causes that they served…
There’s a slight impasse, Avarthel solves the problem by telling the guys that Brother Derny- Womford’s Priest of Lathander, is quite the expert on the Vraath, and a historian of the valley. If they can convince Derny that their intentions are true (and they’re not just after the Vraath fortune) then he will also help them in this task.
Avarthel also adds that the Vraath sites that he himself has visited have all been inhabited by spectral members of the family- these Ghosts have never offered him violence, they seem benign spirits; he is therefore reluctant to share their location without a little more trust. No offence meant.
The guys reassure the Druid, it seems they have plenty of leads to be getting on with when they get finished at the Ironwrought. Next stop however is Bargewright, Phaendra forgives Grimm and climbs aboard (Atlas) it seems she’s coming along- the burly Paladin will be her escort.
3) The Ironwrought Markets.
And so the guys head to Bargewright, queue for a while- amongst a slew of fractious humanoids, are then made to swear an oath to keep the peace in Bargewright, and then finally are allowed into the sprawl stink and mess.
At the best of times Bargewright could be described as a small and rough frontier town, full of stockmen and hard folk who earn their pay by doing violent things- usually to animals. The place has four times as many cattle and other four-legged creatures than it does those that walk with two. It really smells of the country.
Added to the mix is the Ironwrought competition- when every person within a twenty mile radius that has something to sell, or some other service to perform, descends upon the place and offers up their wares.
And then there are the humanoids- Kobolds (a few), Goblins (a great many), Hobgoblins (several), Gnolls (a handful), Orcs (a couple of dozen- at least), Bugbears (a gang) and many others beside… all of humanity, and a few that only qualify on technicalities.
Events in Bargewright go a little like this-
The guys get stabling (very expensive), Grimm declares Atlas to be the most beautiful warhorse in all of creation- and then spots an armoured curvy female riding an almost spectral white warhorse of unequalled beauty only a little way ahead of him. Atlas suddenly doesn’t look quite so glorious. The Paladin of Tymora attempts to chase down the beautifully mounted woman. Alas the crowds prove too much for him… she gets away.
Phaendra is unhappy with Grimm, he’s been in Bargewright for a little under five minutes and he’s already chasing other women (and/or horses?).
The guys go to the market- sprawling doesn’t cover it, it’s everywhere.
The guys sell lots of stuff- mostly to a well guarded trio who specialise in trading in ‘precious things’, the three, merchants- an Elf, a Dwarf and a Gnome recognise the guys for what they are- hard core. After the buying and selling is done the trio express an interest in hiring the guys to safely see them out of the Valley and all the way back to Triboar.
The guys are happy to listen to offers but have other fish to fry for now.
Later on, in a moment of madness, a Goblin “Animal-Lover” (that’s what the sign said) manages to sell Goren a very small rat (aka a mouse dusted in charcoal) which can do tricks (it has to- it only has three legs). Grimm pointedly refuses to buy a trained attack Stirge (the Paladin hates Stirges- they seem to prefer his blood) called Vernon… although Zalt is very tempted.
There’s a lot of giggling going on for a serious roleplaying game.
Eventually the guys find their way out of the markets, just as the Ironwrought competition begins; alas at this point Goren has to nip off as he has a job to do elsewhere, or so he says.
4) Gambling & Lord Thaelond’s Speech.
Lord Thaelond, the ruler of Bargewright, delivers his speech to start the proceedings-
It warms my heart, and I clench my fist at the same time, seeing how many of you have come on this day to Bargewright. Some of you are citizens, some of you are denizens of the Sword Coast. Or any other coast, valley, hill or mountain… I, Lord Thaelond of Bargewright welcome you all!
From tonight until three days pass, nobody gives a rat’s ass about green skins, yellow skins, slimy skins, brain-eaters or brainless (he pointedly stares at Zyler), furry or thorned. One-headed, two-headed, one-legged or legless… We don’t care if you live in the caves beneath the ground, haunt the forests, or swim the depths of the lakes! We don’t give a damn about your traditions or customs, leave those at the gates! For today, enemies become friends, and friends become enemies- in the tournaments!
Drink up with an Orc, grill with a goblin I say, and dance with a Drow, for in a few days, he might gut you in a cave!
Those who know me are aware, that I despise words that are swept away by the wind! For this, I, Lord Thaelond of Bargewright will take pride in competing against you, or on your side! Ladies and gentlemen, beasts and monsters, paupers and riches, it is my pleasure…
TO WELCOME YOU ALL TO IRONWROUGHT!
The crowd go wild for Lord Thaelond, played by Pedja- Goren had to run a quick errand remember, and then eventually settles the crowd, the Ironwrought begins…
With Bull Riding.
But first a chance for the guys to be introduced to their competitors, this after they all sign up for the competition. Soon after the guys also get the chance to place a bet or two (or a dozen)- they bet on how many rounds they, or else their competitors, will stay on the Bull; who will win etc. There’s an entire race card of sorts- all the runners and riders, and also a chance for the guys to do a little investigating and find out a little bit about the guys they are up against.
And so in the order that they ride (determined by Initiative- lowest first) the line up for the Bull Riding looks a little like this-
#1 Grimm, the foxy Paladin of Tymora.
#2 Captain Hargas, a slightly older (but very tough) looking Hobgoblin.
#3 Lady Lara, a noble woman from Waterdeep- the same armoured woman Grimm spotted on the glorious warhorse earlier.
#4 Foo Yung, a chop-socky Monk who’s da bomb (apparently).
#5 Zyler, who shouts TEMPUS! a lot.
#6 Carl Drogo, he of the famous brother.
#7 Kal’Zerth, the favourite to win and a bastard Drow (ask Zyler).
Note the guys also discover that the Drow is also known as ‘K’- see the note they translated earlier.
#8 Lord Slather, a ferocious maniac Gnoll bruiser, and also the second favourite to win.
#9 Staunch, a fat bloke.
#10 Zalt, a far too clever mad man.
#11 Killshot, a lithe and agile Halfling.
#12 Baron Ballbag, a Goblin idiot (mostly inebriated).
#13 Ken Lee, the fire starter.
& finally as depicted above, #14 Lord Thaelond, ruler of Bargewright.
5) Bull Riding for Beginners.
And so the contest begins, although we only have time to play one round of the action- we did a lot of chatter earlier.
No-one falls of the Bull.
Although Staunch and Carl Drogo look particularly uncomfortable, the latter being thrown about like a rag doll- Carl Drogo doesn’t seem to possess his brother’s expertise in the saddle.
Staying on the Bull requires Acrobatics, Athletics and/or Handle Animal checks.
However that’s not the end of it- Zalt and Ken Lee are cheating, the pair are glued to their mounts using Spider Climb spells. The pair get massive advantages to their checks, however they must also make a DC 10 Performance check each round- failures cause the crowd to grow suspicious.
Ken Lee fails his first Performance check, perhaps he should stop waving at the crowd. Fail another two of these and he’ll be disqualified, or worse- set on by the crowd.
Zalt fails his Performance check big time- that’s a ‘1’, perhaps he should try only waving with one hand in future, and also put his feet down. One more Performance failure and the Warlock is disqualified, or (as above) worse.
And so the session ends… next time, the Bull continues.
Session #045 Ends.
Ongoing Quests- Quest #1 Get the Pitchblende safely & secretly to Red Larch (COMPLETE), then meet up with Strom Halifax- get it authenticated, sell it and then return home- easy job. WIN THE IRONWROUGHT.
NPCs of note- Gundren & Nundro Rockseeker (Patron, again), Sildar Hallwinter (Lord’s Alliance), Sister Garaele (Shrine of Tymora)- GRIMM’S SQUEEZE, Halia Thornton (Town Master & Phandalin Miner’s Exchange- ZHENT?). Mags O’Mara (Triboar), Oggnog the Smith (Triboar) & Gable, of Gable’s Stables (Triboar). Sgt. Beavis & his men at Black Maw Bog Bridge. The Popper family & Gordo at the Rusty Gorgon. Sister Gallafrey (& the Pilgrims of Chauntea). The Village of Westbridge= More Owlman! Avarthel- Druid of the Land, southern Dessarin.
NPCs of note in Red Larch- Phaendra Chansyrl (Curvy in leather), Imdarr (Priest of Tempus & Gauntlet), Endrith Vallivoe (Junk shop owner & Harper), Mangobarl Lorren (Baker), Ghilee (Serving wench at the Swinging Sword), Constable Harburk (the Butcher, and the law), Ironhead (Ironhead Arms), Kayleesa & Ghilee (Owner, and Serving Wench, at the Swinging Sword), Gaelkur (Fence- buys gems etc.), Minnie & Pell Mhandyver (Poultry & Ghost Stories)- kindly old lady and her granddaughter. Elak Dornen (Quarry owner). Ilmeth Waevlur & Albaeri Mellikho (Rich men in Red Larch), also Baragustas (mad Old Guy), Braelen (Ilmeth’s son) & Grund (Pickle selling Thug). Larmon (Shepherd- saved his life).
NPCs of note in Womford- Tharrma (Proprietor of the Green Apple Inn), Morlin Coalhewer (of Morlin’s Smithy), Brother Derny (Shrine of Lathander), Sertiernen the Wise (Harper & Wizard), Captain Soranna Anitah (leader Womford Watch), Kellin Shadowbanks (proprietor of The Old Bridge Inn), Jarett North (of Jarett’s Sundries), Drathgur (Ferryman), Sterrel (of Sterrel’s Provisioners), Avarthel the Druid & Squire Welch aka Sqwelch- Protectors of the Land!
NPCs of note in Bargewright- Lord Thaelond (Ruler).
Enemies of note- Gnolls, including (odd-looking) hard-to-kill pale Gnolls. Goren has enemies- the Greymen. Oreioth the Necromancer & his undead- DEAD. The Necromancer of Lance Rock’s “Great Eye”? Goblins? Ilmeth Waevlur & Albaeri Mellikho (Rich men in Red Larch), also Baragustas (mad Old Guy), Braelen (Ilmeth’s son) & Grund (Pickle-selling Thug), and the bad men in the Temple of the Moving Stones, including Larrakh- mostly all dead. VERY BAD Tiamat worshipping Kobolds- strange Hobgoblins, a Bugbear Lord (Wizard?). Gargoyles? Ankhegs- BASTARDS! More Goblins.
COOL enemies of note- Trimat, the Chimera & Dick and Dom, the Ettin.
New Info- All of the bad stuff is affecting the Land- so says Sqwelch and Avarthel, the pair belong to the Emerald Enclave- they have need of adventurers, the guys will discuss terms and details later (after the Ironwrought competition). The guys head to Bargewright and the Ironwrought, and so begins Bull Riding for Beginners.
200 Section 2) More Chatter in Womford.
200 Section 3) The Ironwrought Markets.
450 Section 4) Gambling & Lord Thaelond’s Speech.
100 Section 5) Bull-Riding for Beginners.
950 XP Total