Dungeons & Dragons 5th Edition
The Red Larch Adventure.

The Union consists of-
Bob (Serbia & the world) playing Ken Lee, Male High Elf Wizard
Christer (Sweden) playing Zyler, Male Human (Variant) Cleric of Tempus
Pedja (Serbia & Germany) playing Goren Naeris, Male Wood Elf Rogue
Simon (UK) playing Zalt, Male Half-Elf Warlock
Zoki (Serbia) playing Grimm, Male Human (Variant) Paladin of Tymora
Me- Goonalan (UK) playing everyone else (DM)

And starring this weeks special guest-
Pedja playing Lord Thaelond of Bargewright.

We play using Fantasy Grounds and Skype, usually once a week for approx. 3 hours.

And so-

Session #047 Wednesday 7th September 2016
Let’s Play Darts!

Zalt, Male Half-Elf Warlock (Sailor) Level 6
Grimm, Male Human (Variant) Paladin of Tymora (Sailor) Level 6
Ken Lee, Male High Elf Wizard (Folk Hero) Level 6

Goren Naeris, Male Wood Elf Rogue (Criminal) Level 6 is missing- Pedja is playing Lord Thaelond, the ruler of Bargewright, who is also taking part in the competition.

Note Christer who plays Zyler, Male Human (Variant) Cleric of Tempus (Hermit) Level 6 couldn’t make it to the game- he did however hook up with me earlier and do all his rolls and actions in the second event of the Ironwrought competition. After that, for the last part of this session, he was ‘botted’ by Bob’s mate Gunnlaugur, apologies if the spelling is incorrect- my knowledge of Icelandic names is limited.

The Ironwrought!

The Action-

1) Brief Recap.


Short and sweet- the guys are in Bargewright, taking part in the Ironwrought competition- three separate ‘events’ (with prizes) in which competitors from all over the Dessarin Valley (and beyond perhaps) come to compete. The competition is also odd in that humanoids are also invited to take part, including Goblins, Hobgoblins, Orcs, Gnolls etc. Bargewright for the duration of the Ironwrought is neutral ground (see Lord Thaelond’s speech in session #45).

We’re on to the second event, which is Let’s Play Darts- simply put the guys are equipped with darts and in turn (with all of the other competitors) attempt to get down from 501 with as fewer darts as possible, they must get out exactly- and finish on a double, or else with a bullseye! The winner is the competitor that does it in the fewest darts- draws are possible.

Dartboard.jpgLet’s Play Darts!

The mechanics for the competition are fairly simple, PCs go to the board in initiative order, they throw three darts each time. They have a maximum of 15 darts to get down from 501 exactly. To do this they make one or two to hit rolls with each dart-

To Hit roll #1 indicates the highest number they can chose to score on the board- so roll an 18 to hit and the player can chose to select any number from 1 to 18, this is useful when the PC has to get out exactly, and with a double (or a bullseye). A ‘1’ is always a miss (score 0), unless the PC spends an Inspiration point to roll again; a roll of 22+ and the player can chose to instead hit the outer ring of the bullseye (score 25); a roll of 25+ and the player can instead chose to score a bullseye (50).

To Hit roll #2- If the player scores 1 to 20 on their first to hit roll they make a second to hit roll, on a ‘1’ the dart bounces out of the board (score 0), a roll of 2 to 12 indicates the dart is a single- in the above example the dart scores 18, if the to hit roll is between 13 and 18 the dart is a double (score 36), on a roll of 19+ it’s a triple (score 54).

Last bit any competitor who falls short of the 501 total has to pay 1gp for every point they are shy, so score 401 and you owe 100gp- wow, that could prove painful for some.

That’s it except to say here’s a brief look at the standings after the first event-

15pts. Lord Thaelond
12pts. Kal’Zerth
10pts. Zyler
8pts. Killshot
6pts. Baron Ballbag
5pts. Zalt
4pts. Carl Drogo
3pts. Captain Hargas
2pts. Grimm
1pt. Ken Lee
0pts. Foo Yung (RIP), Lady Lara, Lord Slather & Staunch

2) Let’s Play Darts.

Several more competitors have joined in the fun (remember there’s a prize for each separate event), these include-


Gershwin Chimbly a dapper gent (a Human) who’s all smiles and warm words; rumour has it he’s a contract assassin.


Lord Klarg, the guys have met Klarg before (see Red Larch Session #3). Klarg (previously without title) was the chief of a Goblin band who the guys captured and flung in Red Larch jail- only to escape a little while later. He says he has now gone legit.


Red Malik a tough looking fellow (Human) who, so it is said, has spent almost all of his adult life in and around bars and taverns.



Vran Diddly, a beer-drinking, joke-telling Duergar; little else is known about this strange fellow other than he’s a hoot!

It would be dull to simply just list dart scores, and so here are the highlights-

Not making any impression on the board are Ken Lee and Zalt (and a whole bunch of the NPCs), the Wizard and the Warlock score low- consistently, they both end the event around 100gp short of the 501 total, the pair are saved from penury by dint of the fact that they made some good bets at the start of the competition.

Comp_Baron_Ballbag.jpgBaron Ballbag, a Goblin idiot (mostly inebriated).

Ballbag however falls spectacularly short of the total- 232 short of 501 in point of fact, that’s a lot of gold to pay over, and the organisers are insistent; the Baron is later seen crying in a corner of the bar- and sober, he cannot afford to drink and all of his little Goblin friends have deserted him. He’s a broken man… er Goblin.

Captain Hargas, Carl Drogo, Lady Lara, Staunch & Vran Diddly all also fail to reach 501, the latter- the Duergar Diddly is only short by 8 points- close but no cigar.

Which brings us to those who come fourth in the competition-

Comp_Kal_Zerth.jpgKal’Zerth, the bastard Drow (ask Zyler).

Comp_Lord_Slather.jpgLord Slather, a ferocious maniac Gnoll bruiser,.

And Lord Klarg (see above), all three manage to score 501 with fifteen darts exactly.

There are however no prizes for coming fourth.

Which still leaves three PCs in the mix- Lord Thaelond, Grimm & Zyler.

And so to third place- the following competitors manage to get out in just fourteen darts-

Comp_Killshot.jpgKillshot, a lithe and agile Halfling.

502c93d21850abfa5158ea010d19be0d.jpgGrimm, the foxy Paladin of Tymora.

Grimm does it in style- his last two darts are bullseyes.

And Gershwin Chimbly (see above), the trio take the plaudits and a share of the 3rd Prize (just 50gp).

Which brings us to second place, and out in just thirteen darts-

Lord_Thaelond.jpgLord Thaelond.

The consistent (1st in the Bull Riding) and much loved owner of Bargewright- the crowd goes wild.

Sharing the spoils (100gp for 2nd) is Red Malik (see above).

Which just leaves the winner-

zyler_shadowsoul.PNGZyler, who shouts TEMPUS! a lot.

And I’ll be honest here, I’m as confused about things as you are- let me just reiterate so that we are all clear on this, Christer (who plays Zyler) is famous for the fact that his dice are just plain broken. We’ve gone past the bit in game where we wince and say ‘bad luck’ every time he rolls another ‘1’, ‘2’ or ‘3’, it happens so often. There have been fights when the Priest of Tempus (God of Battle, remember) has failed to land a single blow, and when all around him are laying waste to their enemies.

He once got beaten unconscious by a pair of Skeletons (his ‘to hit’ was double that of the monster’s, he had more hit points than both combined, and his AC was six places higher), the undead took him down in just two rounds- they didn’t miss once, he didn’t hit once and with two Bonus Attacks.

We had to stop the game for five minutes- people were crying in laughter as the Swede continued to bark ‘Tempus’ enquiringly.

He is being tested- that’s for certain.

Ask anyone, even people that just share a front room with any of the players while they’re gaming.

Christer’s dice and ganked.

On average he rolls a crit once every 20 or so sessions.

Zyler’s darts go-
Treble Twenty, Treble Sixteen, Treble Eighteen = 162
Treble Twelve, Treble Twenty, Treble Twenty = 318
Double Twenty, Single Eighteen, Treble Fourteen = 418, just 83 needed
Treble Nine, Treble Twelve, Double Top (20) = 501 in 12 darts, easy!

He didn’t even use his Inspiration point.

The crowd go absolutely barmy as the Cleric of Tempus screams his Lord’s name and then moons his fellow member of the Order of the Gauntlet- Grimm.

There’s not a dry eye in the house.

And let’s just take a look at the scoreboard for the Ironwrought after two events-

27pts. Lord Thaelond
25pts. Zyler
20pts. Kal’Zerth
18pts. Killshot
12pts. Grimm
12pts. Red Malik
10pts. Gershwin Chimbly
8pts. Captain Hargas
8pts. Carl Drogo
8pts. Lord Slather
8pts Lord Klarg
7pts. Zalt
6pts. Baron Ballbag
6pts. Vran Diddly
4pt. Ken Lee
1pt. Staunch
0pts. Foo Yung (RIP) & alas Lady Lara.

Just one more event to go- which the guys already know involves some sort of fight.

I’m praying for the fairy tale ending- go team TEMPUS!

3) Chatting in the Inn- the Plot Thickens.

The guys take advantage of the camaraderie- the sense of togetherness that all of the competitors feel, to have a chat with a few of their fellow Ironwroughters.

Basically Ken Lee puts the hard word on Baron Ballbag, playing on the fact that the foul fellow is an alcoholic and can’t afford a beer. The Wizard spends a little of his money very wisely- as he colleagues lounge and soak up the glory.

Ken Lee’s coin speaks, he discovers that a mad Bugbear, called Lord ‘something beginning with K’, has spent the last three months or so flying around the Dessarin Valley making contact with a variety of humanoid clans and tribes- spreading the word- he’s hiring. Furthermore the Bugbear is always seen mounted on a large and nasty Manticore, and has some form of ‘elite guard’ (quantity and quality unknown- although they are also airborne troopers).

Ken Lee is amazed, as are his companions when he tells them, a majority of the adventurers had taken a short cut in their thinking and had pencilled in Kal’Zerth the Drow (who is known to some as ‘K’) as the big bad guy. The guys have received at least one note, rescued from various bad guys they have offed, signed by ‘K’.

What a turn up- more than one person whose name begins with ‘K’, could the big bad guy be- Killshot, the Halfling; or Lord Klarg, the nasty Bugbear; or even Ken Lee… no, that’s a long shot. It had to be the Drow… racists.

Ken Lee continues with his extended chatterings, the silver-tongued Wizard is on fire. Next up he reacquaints himself with ‘Lord’ Klarg- first up the pair decide to put their previous differences aside (the guys kicked the crap out of Klarg and put him in jail- prior to this Klarg kidnapped the guys patron, and then much later broke out of jail and escaped to safety). Klarg decides to spread a little info around just to keep Ken Lee sweet- ‘no hard feelings’, that kind of thing.

The Wizard learns that Lord ‘something beginning with K’ is also the source of the various ‘eye’ symbols daubed on the walls, and garments, of various tribal establishments the guys have visited on their travels. Furthermore Lord ‘something beginning with K’ is also known as the High Lord, or else the ‘Eye’ Lord.

Ken Lee also learns that the big bad Bugbear K’s elite guard are a bunch Monk-looking Humans mounted on Giant Vultures. There follows a brief WTF moment, followed swiftly by the guys remembering that the first sitting they had of any aerial reconnaissance was with a bunch of ‘big birds that could have riders’, spotted soon after they entered the Dessarin Valley.

Ken Lee is on a roll- Grimm joins in with the fun.

The Paladin makes a bee-line for Lady Lara, he wishes to console her, in his very special way.

Comp_Lady_Lara.jpgYeah, that’s her- she looks very… consolable.

Grimm’s chatter produces mixed results (for him), Lady Lara is also a member of the Gauntlet, she is a Knight of Waterdeep, she serves in the cities Hippogriff mounted cavalry- so far so enticing.

She is however very troubled, she’s on a quest to find her twin sister- Lady Savra. Savra, like Lara, also served in the Hippogriff mounted cavalry, however her squad of twelve or so riders just upped and left the city three weeks past. Savra’s squad is (or was) commanded by a charismatic Knight by the name of Lord Tarl- he too is missing, the heads of the cavalry gave no orders for the squads departure. Lara has therefore been sent (with others) to find them- and to bring them back, or at the very least find out what has happened to them.

Her journey has lead her to the Dessarin Valley, and sightings of a variety of aerial creatures; Lara recounts rumours and stories she has heard- of Gargoyles flying in formation, a Bugbear mounted on a Manticore accompanied by Giant Birds, and of a great winged lion-like beast, possibly a Chimera. Grimm nods along in time with Lara’s tale- he adds a few rumours and sightings of his own.

The pair agree a pact- to help each other when they can, Captain Soranna (of the Womford Watch) will serve as an intermediary, a drop off point for further info. Grimm is satisfied, and eager to help further… perhaps even help Lara out of her armour.

Lara, somewhat coyly, agrees- she does indeed need a favour from Grimm, the Paladin is delighted, although less so when he hears the favour. Lara explains “I’d like to meet the Priest, the one who shouts Tempus and has pert buttocks, can you arrange it- he’s dreamy.”

Grimm is gutted.

A little later the guys switch their attention to the missing Goren- where the feck is he. They ask about, actually Ken Lee grabs out the Wanted Poster of Goren and shouts over the bar to offer 10gp for knowledge of the missing Rogue. Many people come forward to help- in fact there’s a queue, Lord Thaelond (played by Pedja who usually plays the missing Goren, remember) first however enquires of the adventurers to tell him (and the bar) what sort of a man this ‘Goren’ is. The guys waver between lies- he’s the lynchpin of our group, and a thoroughly nice chap; all the way to the truth (maybe)- he’s a murdering scoundrel that is fond of cutting prisoners fingers off and aims for the genital region with his longbow- and he’s astonishingly accurate, hence his nickname- ‘the dick stapler’.

The crowd are loving it.

Lord Thaelond is amused.

The upshot of their enquiries is that Goren left Bargewright, after visiting the Inn, only five or so minutes after the first event, the Bull Riding, began. Further enquiry (and payment) adds the following detail- Goren made a point of letting the guards know he was leaving the Ironwrought- he even tipped them, he was also singing a pleasant tune and in a jolly mood, he rushed off towards Womford.

Which doesn’t sit right with the guys- that’s not a very convincing description of Goren’s usual behaviour, not unless he then came back and stabbed the gate guards to death, stole their money and then micturated (look it up if you have to) on their dead corpses. That’s more Gorenesque.

Something is just not right.

Which is my cue to unleash the Spiders!

4) Spiders!

A cook comes screaming from the kitchen- “SPIDERS!” he screams, and then turns on the spot- there’s a Giant Wolf Spider clinging to his back. Moments later he’s an ex-chef.

The guys swing into action- they’re the closest, Lord Thaelond however decides to help out. There are three Spiders in the bar, and then another five more in the kitchen proper- the guys are made aware of this fact by the other screaming cook still in the kitchen fighting off arachnids with a hand whisk.

The guys are, of course, victorious- a bunch of Spiders are small fry for these guys- although Grimm and Zyler both get bitten and poisoned (a bit). Just to note Zyler was back on form in the combat- his dice started missing again (even with Bonus Attacks) just as soon as the blood and the gore started to fly.

PCs 5 x Level 6
Monsters 8 Giant Wolf Spiders 50 XP each & Rescue the Cooks (partial success)
XP 420 Adjusted 1050 CR 3

The Spiders came from the cellar- the surviving cook states, Grimm sends his Driftglobe down to shine the way- there are more Spiders down there…

But that’s for next time.

Session #047 Ends.

Ongoing Quests- Quest #1 Get the Pitchblende safely & secretly to Red Larch (COMPLETE), then meet up with Strom Halifax- get it authenticated, sell it and then return home- easy job. WIN THE IRONWROUGHT.

NPCs of note- Gundren & Nundro Rockseeker (Patron, again), Sildar Hallwinter (Lord’s Alliance), Sister Garaele (Shrine of Tymora)- GRIMM’S SQUEEZE, Halia Thornton (Town Master & Phandalin Miner’s Exchange- ZHENT?). Mags O’Mara (Triboar), Oggnog the Smith (Triboar) & Gable, of Gable’s Stables (Triboar). Sgt. Beavis & his men at Black Maw Bog Bridge. The Popper family & Gordo at the Rusty Gorgon. Sister Gallafrey (& the Pilgrims of Chauntea). The Village of Westbridge= More Owlman! Avarthel- Druid of the Land, southern Dessarin.

NPCs of note in Red Larch- Phaendra Chansyrl (Curvy in leather), Imdarr (Priest of Tempus & Gauntlet), Endrith Vallivoe (Junk shop owner & Harper), Mangobarl Lorren (Baker), Ghilee (Serving wench at the Swinging Sword), Constable Harburk (the Butcher, and the law), Ironhead (Ironhead Arms), Kayleesa & Ghilee (Owner, and Serving Wench, at the Swinging Sword), Gaelkur (Fence- buys gems etc.), Minnie & Pell Mhandyver (Poultry & Ghost Stories)- kindly old lady and her granddaughter. Elak Dornen (Quarry owner). Ilmeth Waevlur & Albaeri Mellikho (Rich men in Red Larch), also Baragustas (mad Old Guy), Braelen (Ilmeth’s son) & Grund (Pickle selling Thug). Larmon (Shepherd- saved his life).

NPCs of note in Womford- Tharrma (Proprietor of the Green Apple Inn), Morlin Coalhewer (of Morlin’s Smithy), Brother Derny (Shrine of Lathander), Sertiernen the Wise (Harper & Wizard), Captain Soranna Anitah (leader Womford Watch), Kellin Shadowbanks (proprietor of The Old Bridge Inn), Jarett North (of Jarett’s Sundries), Drathgur (Ferryman), Sterrel (of Sterrel’s Provisioners), Avarthel the Druid & Squire Welch aka Sqwelch- Protectors of the Land!

NPCs of note in Bargewright- Lord Thaelond (Ruler), Lady Lara (nice Horse- looking for her sister, Lady Savra), Foo Yung (with stone mask)- RIP, Staunch (fat bloke), Lord Slather (furious Gnoll), Captain Hargas (older Hobgoblin), Carl Drogo (thick-set Barbarian), Baron Ballbag (drunk Goblin), Killshot (dextrous Halfling), Kal’Zerth (mysterious Drow), Lord Klarg (Familiar Bugbear- see previous adventure in Phandalin), Gershwin Chimbly (contract Assassin?), Red Malik (tough guy), Vran Diddly (jokey & drunk Duergar).

Enemies of note- Gnolls, including (odd-looking) hard-to-kill pale Gnolls. Goren has enemies- the Greymen. Oreioth the Necromancer & his undead- DEAD. The Necromancer of Lance Rock’s “Great Eye”? Goblins? Ilmeth Waevlur & Albaeri Mellikho (Rich men in Red Larch), also Baragustas (mad Old Guy), Braelen (Ilmeth’s son) & Grund (Pickle-selling Thug), and the bad men in the Temple of the Moving Stones, including Larrakh- mostly all dead. VERY BAD Tiamat worshipping Kobolds- strange Hobgoblins, a Bugbear Lord (Wizard?). Gargoyles? Ankhegs- BASTARDS! More Goblins.

COOL enemies of note- Trimat, the Chimera & Dick and Dom, the Ettin.

New Info- After the Bull Riding comes lots of other entertainment in the pub, followed by the start of the second part of the Ironwrought competition- “Let’s Play Darts!”

XP Awarded-
1250 Section 2) Let’s Play Darts.
450 Section 3) Chatting in the Inn- the Plot Thickens.
420 Section 4) Spiders!
2120 XP Total

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