053

Dungeons & Dragons 5th Edition
The Red Larch Adventure.

The Union consists of-
Bob (Serbia & the world) playing Ken Lee, Male High Elf Wizard
Christer (Sweden) playing Zyler, Male Human (Variant) Cleric of Tempus
Pedja (Serbia & Germany) playing Goren Naeris, Male Wood Elf Rogue
Simon (UK) playing Zalt, Male Half-Elf Warlock
Zoki (Serbia) playing Grimm, Male Human (Variant) Paladin of Tymora
&
Me- Goonalan (UK) playing everyone else (DM)

We play using Fantasy Grounds and Skype, usually once a week for approx. 3 hours.

And so-

Session #053 Wednesday 19th October 2016
More Bloody Plot.

Starring-
Zalt, Male Half-Elf Warlock (Sailor) Level 6
Grimm, Male Human (Variant) Paladin of Tymora (Sailor) Level 6
Zyler, Male Human (Variant) Cleric of Tempus (Hermit) Level 6
Goren Naeris, Male Wood Elf Rogue (Criminal) Level 6 looks at lot like Lord Thaelond, the ruler of Bargewright, at the moment- which is no bad thing.

Note Ken Lee, Male High Elf Wizard (Folk Hero) Level 6 is on his holidays still, Gunnlaugur has again stepped in to fill the spot- top feller.

Strap in- there’s a lot of chatter.

Next week the guys should be back to mindless violence, actually they’re itching to pull the trigger.

The Action-

1) Recap in Brief.

The guys are Ironwrought Champions- Grimm, 1st; Lord Thaelond (actually Goren) 2nd, and Zyler 3rd- it’s the day after the competition and they’re heading back to Womford, in search of Lord Thaelond- who looks a lot like Goren at the moment. Best guess, as Zalt keeps telling the other guys, “he’s probably tied to a chair in someone’s basement with a bag on his head”, he’s an insightful chap the Warlock, blessed with Wisdom beyond his years.

Lord_Thaelond.jpg

Lord Thaelond, the real one, probably taking a hard earned nap in someone’s dirty basement.

Goren, of course, looks exactly like Lord Thaelond at the moment, and miracle of miracles he’s also started acting like him, in other words he’s a very nice guy… Most bemusing, Goren (when he looked like Goren) used to specialise in unabashed cruelty and dishing out the unvarnished truth (as he saw it). Whisper this but all of Goren’s adventuring colleagues are pretty happy about the switch.

The guys have plenty of other things that they also need to be getting on with- there’s the fact that they have left a bunch of Drow, lead by Kal’Zerth, guarding the way down to an ancient Bronzehammer Dwarf hold. The place, known as Dhol Kuldhir, literally- the door at the end, apparently bad things lurk in the depths.

Comp_Kal_Zerth.jpg

Kal’Zerth- hanging around with his friends in the Bronzehammer ruins hoping for the guys to turn up.

There’s also the fact that they are waiting on Sqwelch (Squire Welch), their Lizardman friend who is out tracking a bunch of Gargoyles to their lair.

Squire_Welch.jpg

Sqwelch, out hunting Gargoyles.

The guys have also been asked to attend a special meeting of the Womford Council, ostensibly to discuss a variety of topics, including the potential threat to the town by humanoid tribes in the Valley.

Basically the guys are going to have to start getting on with things, or else their to-do list is going to overwhelm them.

Oh and they are still waiting for Strom Halifax to turn up to identify the cart full of Pitchblende (maybe) that they have stored in Red Larch.

And so, this session, the DM makes things worse.

2) Finding Goren, Part One.

It’s snowing, only very gently mind, but at last winter is here.

What a strange world it is when the coming of the cold and the snow is seen as a good thing…

The guys head in to Womford, first stop a Guard Hut on the perimeter of the town. Lord Thaelond is, at present, in charge of public relations- he takes great pleasure in introducing the ‘Champions of Ironwrought’ to the four scruffy members of the militia. He even lines the fellows up for inspection and a quick ‘three cheers’ for him and his magnificent colleagues.

A few questions later, and with the guards suitably impressed, the guys learn that Goren (their quarry) entered Womford early evening on the 28th of Nightal- which fits in with what the guys know, the ‘jolly fellow’ headed to the ferry. The guards also remind the guys that Captain Soranna (the head of the Watch, and fellow Order of the Gauntlet member) is keen to meet with them.

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Drathgar, the Ferryman.

Ten minutes later, having first stabled their mounts, the guys are on the ferry- and talking to Drathgar, the ferryman (natch). Lord Thaelond again takes charge of the situation, he really is a nice guy, Drathgar remembers Goren, the Wood Elf headed over to the Old Bridge Inn.

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Captain Soranna, one of the good guys.

The adventurers detour to meet with Captain Soranna, at her headquarters, and are once again hurrahed into the building- the ‘Champions of Ironwrought’ etc. They are then informed by Soranna that there is a Council meeting scheduled for this evening to discuss the goings on in their corner of the Dessarin Valley. The adventurers confirm that they will be attending- but that they are on party business atm, in search of the missing Goren (Lord Thaelond).

Soranna hasn’t seen the Wood Elf alas- although she’ll ask around, therefore the next stop for the guys is the Old Bridge Inn…

3) Finding Goren, Part Two.

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Kellin Shadowbanks, owner of the Old Bridge Inn.

The Old Bridge Inn is run by Kellin Shadowbanks, the Halfling is extremely nervous and deferential around Lord Thaelond, the guys get a free meal- plenty of drinks, and a little while later discover all that Kellin remembers about Goren’s (Lord Thaelon’s) visit to the Inn.

But before that Lord Thaelond introduces himself, and his companions- the ‘Champions of Ironwrought’, to everyone in the bar, cue more cheers from the trapped punters- Lathander, but he’s milking it.

The guys discover that Goren (really Lord Thaelond) arrived at the Inn, straight from the ferry, paid for a room for three nights and then ordered a bath and a little company- Kellin introduced Goren to Red Ruth, a member of the oldest profession. Goren scrubbed up, had a meal and a few drinks with Ruth and then a little while later headed out of the Inn- on his own.

Although, another member of the bar staff recalls seeing a hooded figure return to the Inn later that evening that he thought to be Goren. The man headed up to Goren’s room, and then departed the Inn again thirty minutes later this time carrying a bag.

Kellin only discovered Goren was missing when he sent a maid up to his room to wake the Wood Elf for the last serving for breakfast- Goren’s room was empty, and his possessions gone.

The guys are now doubly convinced that Goren (Lord Thaelond) has been mistaken by someone for Goren (Goren- the real one), who- as the reader will no doubt remember, has a price on his head.

Lord Thaelond (really Goren) must be wracked with guilt, I’d be surprised if he sleeps tonight.

Kellin is eventually convinced to find and fetch Red Ruth, the harlot, the guys want to hear her story- the Halfling receives a little coin, and after a frosty stare from Lord Thaelond (Goren), and scurries off to comply.

Meantime the guys spot a table full of liveried guards- their armour bearing both the shield of Triboar, and the sigils of the Church of Waukeen; the Union have heard stories that a high ranking priest is staying at the Inn, with a holy knight for company- a Sir Gustav. Lord Thaelond (he’s on fire) decides to pay a visit to the fellows- barely seconds later and the soldiers are standing to attention and delivering ragged cheers for the bloody ‘Champions of’, bloody, ‘Iron-’, bloody, ‘-wrought’; will you give it a rest already.

The guards explain that they do indeed work for the church of Waukeen in Triboar, and that they are accompanying the High True Trader Denaris, and the knight Sir Gustav. They’re also convinced that their master, Denaris, is actually searching for the guys- he’d like to meet with them.

The adventurers break for a huddle, why not- they figure, while they’re waiting on Red Ruth to be found they can find the time for another meeting.

Twenty minutes later the adventurers are taken upstairs and into the suite of rooms occupied by the High True Trader, Denaris.

4) Meeting with the High True Trader.

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High True Trader Denaris.

Introductions and polite chatter follows, including yet another recap of the ‘Champions of Ironwrought’ saga that is Lord Thaelond’s newly patented approach to any form of social interaction. The High True Trader is, of course, delighted to meet the aforementioned (often) champions.

Note the remainder of this conversation takes place under a Zone of Truth spell, which the True Trader casts- the guys decide (eventually) that they will allow this.

The Priest explains that his companion, Sir Gustav- a holy knight, has gone off with his entourage into the wilds, only… he was due back yesterday- at the very latest. Sir Gustav actually said that he would be back for the start of the Ironwrought competition, therefore… Denaris is beginning to worry.

The guys are deeply sympathetic but… at which point Denaris asks if he can hire the Union to go and make sure that Sir Gustav and his companions are safe. The High True Trader hints that Sir Gustav would be very generous indeed, if he were in trouble, and the guys were to ride to his rescue… Sir Gustav is, apparently, a rich and very generous man.

The adventurers are reluctant to take another job, their appointment diary is already fully booked.

At which point the High True Trader further informs the Union that Sir Gustav was heading for a place only twenty or so miles out of town, and should be camped with his considerable men just off the Iron Road, and furthermore that he is investigating the entrance to an ancient Dwarven ruin known as the ‘Halls of the Hunting Axe’.

A few of the guys, I’ll not say who, have been tasked by their Factions to find this place- the Union just got interested.

Denaris also hints that he himself may be looking to hire a group of adventurers, to help with his own investigations in the Dessarin Valley; basically there may be a very well paid job in the future, if the Union will go and check on Sir Gustav sometime very soon.

We break for another quick group huddle.

The adventurers are interested, very interested- only they have a few other things they need to get on with first, they promise to get back to the High True Trader with their answer by the end of the day.

The conversation ends with Denaris asking a few more questions of his own, he wants to know what the adventurers are doing in the Dessarin Valley… Lord Thaelond fobs the Priest off with more tales from the Ironwrought, while Ken Lee explains that he serves as coach and trainer for the Ironwrought competitors… entirely forgetting that the conversation is subject to the True Trader’s Zone of Truth spell. Although the Wizard’s Haste spells certainly enhanced the Paladin’s damage output- perhaps there is some truth in Ken Lee’s statement.

And then… back down the stairs and into the bar room, Red Ruth has been found.

5) Finding Goren, Part Three.

Red Ruth, for a good price, tells all- the whore quite liked Goren, so much so she decided to follow him to see where he was going after he left the bar. The whore also takes a shine to Zyler, the Priest of Tempus is reduced to a stammering fool- he does however escape the encounter virgo intacto… still.

Eventually Ruth tells the guys that she saw Goren head for the other Inn in Womford- the Green Apple, incidently the same Inn that the guys stayed at before they ventured to the Ironwrought competition, they have friends there.

Fifteen minutes later, after yet another trio of rousing cheers for the ‘Champions of Ironwrought’ courtesy of the inhabitants of the Green Apple bar (thanks again Lord T) the adventurers get down to business- more questions about Goren’s activities on the night of the 28th.

Tharrma.jpg

Tharrma, she’s in charge.

Tharrma, the Dwarven proprietor, eventually remembers seeing Goren- but doesn’t recall seeing anyone else with him, or else where he went… a little while later she remembers the reason for the gaps in her memory, she had an early night on the 28th, and left her bar manager Rudy in charge.

An hour or so later, after further exchanges of coin- for the buying of drinks and meals for various folk, Rudy- the aforementioned bar manager, is first persuaded from his bed and then to the Inn, and finally into conversation with the Union.

Thaelond does the ‘Champions of Ironwrought’ thing, Rudy states that they can stick the Ironwrought up his arse, it seems the fellow is not a fan.

More beer and coin later the guys learn that Goren met with a guy (unknown- not local), mid-30’s, white human, tall and thin, wearing nice (but not expensive clothes). The two men left the Inn after chatting for a while, Rudy has no idea where they went. The Union wrack their brains, they’re not sure who this guy is…

Zalt thinks it might be Gaelkur- the fellow is on the run, and was spotted at the Ironwrought competition.

Gaelkur.jpg

Gaelkur- Wanted, probably.

After more chatter, and a further exchange of gold, Rudy remembers that he has seen the guy that was with Goren once before- the fellow was in the Green Apple with the trader Jarret North (of Jarret’s Sundries here in Womford). The guys have previously sold many of their treasures at Jarett’s establishment.

And so, a short while later, they head to Jarett’s Sundries.

6) Finding Goren, Part Four.

Jarett_North.jpg

Jarett North, pleased to see the guys?

Jarett begins the conversation all smiles and congratulations to the ‘Champions of Ironwrought’- it seems news travels fast. The guys ask about Goren- Jarett remembers seeing the Wood Elf when the Union came to her shop to sell their treasure, she has not however seen him since.

The guys dig hard- although not one of them chooses to mention the guy that Jarett met in the bar of the Green Apple- and that Goren met on the night that he disappeared, i.e. the information they just paid through the nose for from Rudy.

Their accusations, and it gets to that remarkably quickly, are that Jarett has seen Goren, and possibly done something with him… for which, of course, they have no proof, or indeed anything like a motive.

Bastards. they’re pretty much on the mark- Jarett threatens to get the authorities, Lord Thaelond reminds the trader that he is the ‘authorities’, and that Grimm and Zyler are pretty much in Captain Soranna’s gang.

Jarett cracks, and grabs out, this…

Goren.jpg

Wanted!

Which we have all seen before, but it always gets a laugh around the table.

Zalt should be collecting his winnings about now- it’s time to check basements.

Although, Jarett informs the guys- after the Union first guarantee her protection, that the fellows that grabbed Goren where a bunch of miscreants by the name of the Wharf Rats, a local gang- run by a guy called Gaelkur.

Yep, at last, the guys have found a piece of edge for this jigsaw- they know about Gaelkur.

After a little more chatter with Jarett the guys figure a time and place (late, on the docks) that they should be able to bump in to a few Wharf Rats, perhaps even have a chat with their friend Gaelkur. The adventurers head off, while Jarett shuts up shop and goes in to hiding for a few days. Next the Union are bound for their first Council Meeting.

They’re busy little bees.

7) The Womford Council.

A short while later- today has been a whirlwind so far, and it doesn’t look like it’s going to slow down yet.

The guys meet with the great and good of Womford, including-

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Speaker Westron, the head of the Womford Council.

Captain Soranna of the Guard (see above), a friend of the Union.

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Avarthel, the Druid, and another friend of the Union.

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Sertiernen, the Halfling Wizard, and yet another friend of the Union.

And last but by no means least…

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Brother Derny, Priest of Lathander, and local historian.

There’s a lot gets said, this is an opportunity for the guys to ask any questions they have and for the DM to make sure that the plot gets an airing, and that everyone is on the same page.

The meeting however is fractious throughout- it seems Speaker Westron and Avarthel are not the best of friends, Westron thinks that the Druid is a doom-monger, and that there is little evidence for anything that he says. The Druid is of the opinion that some great force threatens the land…

The guys, and many of the other folk around the table, are stuck in the middle.

There are several topics for discussion this evening, the meeting goes a little like this-

a) Discussion about the Ironwrought competition, and any threats from the humanoid tribes arising.

The guys are in the chair- cue Lord Thaelond’s ‘Champions of Ironwrought’ story, repeated for the nth time today. The guys share many of the things they overheard in Bargewright, and the further insights garnered from their previous adventures in the Valley- it all adds up to a lot of threats.

Nasty Kobolds with a Chimera, Drow beneath Bargewright- an ancient Bronzehammer Dwarven hold, the threat of a disease from the depths, the possibilities of a Dragon on the move, a crazy Bugbear Lord on a Manticore spreading the worship of Tiamat, and… well, just a mountain of potential terror.

Avarthel is pleased for the support, Westron thinks it’s all some bad joke, the subject eventually runs its course.

Next up…

b) What the hell is Sqwelch doing?

This subject is raised by Speaker Westron, who clearly doesn’t like (or trust) the Lizardman; and is also keen on baiting Avarthel.

It gets to arguing very quickly- Sqwelch, according to the Druid, is on a mission to discover the lair of the Gargoyles that are transporting messages too and from groups of humanoids in the Valley, more threats and tales of gloom follow.

Westron almost explodes.

We eventually move on to the next subject up for discussion.

c) What has been going on with the weather?

The conversation on this point is again dragged back by Avarthel to the threat of something terrible taking place in the Valley, the Druid’s arguments with Speaker Westron continue at length.

In truth however no-one has an explanation for the previous jolly nice weather, although Sertiernen and Brother Derny are clearly very concerned about the event. The strangeness however seems to have ended- Westron declares, outside it is cold and still snowing lightly- whatever it was, the Speaker states, has passed.

Which leads us to…

d) Is Womford threatened?

This discussion is lead, and then controlled, by Captain Soranna, and conducted rationally- which means that Avarthel and Speaker Westron are mostly left out of the venture.

The conversation leads directly to the next question for consideration…

e) What should Womford do if it is threatened?

The guys and Captain Soranna chat a while about the things that could happen, or else could be happening- attacks by humanoids, or cultists, and a bunch of other possibilities, are all discussed. It seems all that can be done is being done- the guard and the militia in Womford are as prepared as they will ever be.

Ken Lee however sets the cat amongst the pigeons (a little) by suggesting that the threat may come from the Dessarin River.

Much gets said, it all however amounts to list of possibilities.

The last subject for discussion, at least on the official (DM approved) agenda is…

f) What is to be done about the ‘lost’ knight- Sir Gustav?

Westron is particularly vocal, insisting that something should be done about the honourable Sir Gustav’s predicament, the guys are pressed for an answer- they however assure the Speaker that they have already spoken to the High True Trader, and are at present formulating their response. Westron is reassured, Avarthel however thinks it is all just ‘a big bloody big waste of time’.

The guys have a few topics they wish to raise themselves, they are-

g) Who the buggery were the Bronzehammer Dwarves, and what’s their story?

Brother Dearny provides a potted history of the Valley-

All years are very approximate.

2000 years ago, the Bronzehammer Dwarves entered the Valley, from Mirabar in the cold north- an isolationist clan, they settled built holds and other places, and ruled here.

1000 years ago, the rule of the Bronzehammers ended- various suggestions as to how and where the Dwarves went exist- some say they were wiped out by rivals, others that they contracted some disease and died, and yet weirder and more wonderful accounts exist to explain their fate (involving Demons, Devils, and the like).

800 years ago, the Valley is invaded and then ruled by ferocious Barbarians.

500 years ago, the Vraath family settles in the Valley- and very quickly comes to rule here; building keeps, castles and founding settlements.

100 years ago, the last Vraath- Cadoc, disappears…

The Valley is, at present, without a protector or dominant Clan, Tribe or Lord.

The guys make notes.

Next up… the guys ask about-

h) The Vraath, what’s with all the chatter?

There’s a lot gets said about the Vraath, however the biggest secrets are revealed by Brother Derny, in a private meeting during a break in the Council’s session. The guys learn that lots of other people have been asking about the Vraath of late- including in the last few days- High True Trader Denaris and Speaker Westron. Derny also states that a Monk from Yartar came visiting two months past with questions about the Vraath, but that the first enquiry took place some three months ago. The person enquiring was… Lord Thaelond (which is obviously news to Lord Thaelond- atm played by Goren).

The guys deflect the Priest of Lathander, who is getting a little riled (at Lord T)- it seems all of these enquiries about the Vraath were really about just one thing- the location of the Cadoc Vraath’s last resting place, a place called Castle Overlook.

The guys keep squeezing the Priest and they learn that Cadoc Vraath’s disappearance may have been overstated, in reality the last Lord of the Vraath, some people say, took his own life while staying at Overlook. This terrible act forced into existence a curse that still exists to this day- that should any but one of the true blood of Vraath enter Castle Overlook then all of the Dessarin Valley will suffer. Cadoc, Brother Dernys states, delivered the last word of his curse in the Dwarven tongue- Davek. He said that the breaking of his curse would lead to the ‘Apocalypse’.

Which causes a little consternation in the ranks.

The guys press Derny for more information about Castle Overlook, the Priest after much cajoling tells them that the entire Keep is said to hide in plain sight- the entire structure is invisible.

Finally however the Priest’s revelations run their course- Derny, the guys are convinced knows where the Keep is, the old Priest however swears he will no longer answer any questions unless they are asked by a member of the Vraath family who will first swear to lift the curse on the place.

Brother Derny finishes his exposition with a tirade- about the forgetting of the past, and the threats of the future… he wants the guys to act. Although when pressed he’s not certain what Union should do for the best…

The guys are convinced that Overlook contains some of the answers they need about what’s going on in the Dessarin Valley, they are certain that the Vraath have (or ‘have had’) a part to play in all of this.

Last stop, the last conversation the guys have is about the Dwarf they are waiting for- the missing Strom Halifax, who should (even now) be heading to Womford, or else he should be hear already. The guys ask Soranna to get the Watch to keep an eye out for the feller, the good Captain promises to do so, and also notes that Avarthel has asked her to do something similar, the Druid it seems is waiting for some members of a delegation heading to Womford from Mirabar.

This all seems awfully familiar, or at least very similar to the travel plans of the Dwarf they are waiting for- the aforementioned Strom Halifax.

Several conversations later the guys learn that the delegation from Mirabar, very likely, has Strom as a member- and that the High True Trader met the delegation in Triboar before venturing in to the Valley. In short, Denaris might know where Strom is…

Which makes it all the more important that the Union visit with the True Trader before the end of today.

They’ve also got to pay a visit to the docks- make friends with a few Wharf Rats, and find Goren of course.

And then there’s all the other stuff- Dhol Kuldhir, Sir Gustav, Sqwelch and the Gargoyles…

Good luck to them I say.

That’s the end of the session- as I said at the start- an awful lot of chatter, but the guys took it in their stride and played their parts, particularly the newly pleasant Lord Thaelond (Goren) who must be in the running for this year’s Oscars. They’re going to be naming their children after him in Womford by the end of the week.


Session #053 Ends.

Ongoing Quests- Quest #1 Get the Pitchblende safely & secretly to Red Larch (COMPLETE), then meet up with Strom Halifax- get it authenticated, sell it and then return home- easy job. Quest #2 Explore Dhol Kuldhir- find the ‘door at the end’. Quest #3 Find Savra, Lady Lara’s Sister- with the Flying Knights. Quest #4 Find Goren (who is Lord Thaelond really) Quest #5 Go find Sir Gustav and the entrance to the Halls of the Hunting Axe.

NPCs of note- Gundren & Nundro Rockseeker (Patron, again), Sildar Hallwinter (Lord’s Alliance), Sister Garaele (Shrine of Tymora)- GRIMM’S SQUEEZE, Halia Thornton (Town Master & Phandalin Miner’s Exchange- ZHENT?). Mags O’Mara (Triboar), Oggnog the Smith (Triboar) & Gable, of Gable’s Stables (Triboar). Sgt. Beavis & his men at Black Maw Bog Bridge. The Popper family & Gordo at the Rusty Gorgon. Sister Gallafrey (& the Pilgrims of Chauntea). The Village of Westbridge= More Owlman! Avarthel- Druid of the Land, southern Dessarin.

NPCs of note in Red Larch- Phaendra Chansyrl (Curvy in leather), Imdarr (Priest of Tempus & Gauntlet), Endrith Vallivoe (Junk shop owner & Harper), Mangobarl Lorren (Baker), Ghilee (Serving wench at the Swinging Sword), Constable Harburk (the Butcher, and the law), Ironhead (Ironhead Arms), Kayleesa & Ghilee (Owner, and Serving Wench, at the Swinging Sword), Gaelkur (Fence- buys gems etc.), Minnie & Pell Mhandyver (Poultry & Ghost Stories)- kindly old lady and her granddaughter. Elak Dornen (Quarry owner). Ilmeth Waevlur & Albaeri Mellikho (Rich men in Red Larch), also Baragustas (mad Old Guy), Braelen (Ilmeth’s son) & Grund (Pickle selling Thug). Larmon (Shepherd- saved his life).

NPCs of note in Womford- Tharrma (Proprietor of the Green Apple Inn), Morlin Coalhewer (of Morlin’s Smithy), Brother Derny (Shrine of Lathander), Sertiernen the Wise (Harper & Wizard), Captain Soranna Anitah (leader Womford Watch), Kellin Shadowbanks (proprietor of The Old Bridge Inn), Jarett North (of Jarett’s Sundries), Drathgur (Ferryman), Sterrel (of Sterrel’s Provisioners), Avarthel the Druid & Squire Welch aka Sqwelch- Protectors of the Land! Speaker Westron- Mayor, of storts, of Womford.

NPCs of note in Bargewright- Lord Thaelond (Ruler), Lady Lara (nice Horse- looking for her sister, Lady Savra), Foo Yung (with stone mask)- RIP, Staunch (fat bloke), Lord Slather (furious Gnoll), Captain Hargas (older Hobgoblin), Carl Drogo (thick-set Barbarian), Baron Ballbag (drunk Goblin), Killshot (dextrous Halfling), Kal’Zerth (mysterious Drow- with a history, see session #49), Lord Klarg (Familiar Bugbear- see previous adventure in Phandalin), Gershwin Chimbly (contract Assassin?), Red Malik (tough guy), Vran Diddly (jokey & drunk Duergar). Bloodletter (Orc Chieftain), Telos (crap Wizard- with face exchanging ritual).

COOL Sidekicks- Wodger, the Stone Dwarf.

Enemies of note- Gnolls, including (odd-looking) hard-to-kill pale Gnolls. Goren has enemies- the Greymen. Oreioth the Necromancer & his undead- DEAD. The Necromancer of Lance Rock’s “Great Eye”? Goblins? Ilmeth Waevlur & Albaeri Mellikho (Rich men in Red Larch), also Baragustas (mad Old Guy), Braelen (Ilmeth’s son) & Grund (Pickle-selling Thug), and the bad men in the Temple of the Moving Stones, including Larrakh- mostly all dead. VERY BAD Tiamat worshipping Kobolds- strange Hobgoblins, a Bugbear Lord (Wizard?). Gargoyles? Ankhegs- BASTARDS! More Goblins.

COOL Enemies of Note- Trimat, the Chimera & Dick and Dom, the Ettin.

New Info- Goren has met the Wharf Rats, it is therefore time for the guys to meet the Wharf Rats- lead by Gaelkur. Lost of chatter about the threats to Womford at the Council Meeting- a few secrets are out. Also the High True Trader (who may have info about the missing Strom Halifax) needs help locating Sir Gustav. Busy, busy, busy.

XP Awarded-
200 Section 2) Finding Goren- the Guards.
100 Section 2) Finding Goren- the Ferryman.
200 Section 3) Finding Goren- the Old Bridge Inn.
100 Section 3) The High True Trader’s Guards.
200 Section 4) Meeting with the High True Trader.
100 Section 5) Finding Goren- Red Ruth’s Pillow Talk.
200 Section 5) Finding Goren- Tharrma & Rudy in the Apple.
200 Section 6) Finding Goren- Jarett & the Wharf Rats.
700 Section 7) The Womford Council.
2000 XP Total

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