068

Dungeons & Dragons 5th Edition
The Red Larch Adventure.

The Union consists of-
Bob (Now Sweden & the world) playing Ken Lee, Male High Elf Wizard
Christer (Sweden) playing Zyler, Male Human (Variant) Cleric of Tempus
Pedja (Germany) playing Goren Naeris, Male Wood Elf Rogue aka (atm) Lord T.
Simon (UK) playing Zalt, Male Half-Elf Warlock
Zoki (Serbia) playing Grimm, Male Human (Variant) Paladin of Tymora
&
Me- Goonalan (UK) playing everyone else (DM)

We play using Fantasy Grounds and Google Hangouts, usually once a week for approx. 3 hours.

And so-

Session #068 Wednesday 15th February 2017
Into the Cold.

Starring-
Zalt, Male Half-Elf Warlock (Sailor) Level 7
Grimm, Male Human (Variant) Paladin of Tymora (Sailor) Level 7
Zyler, Male Human (Variant) Cleric of Tempus (Hermit) Level 7
Ken Lee, Male High Elf Wizard (Folk Hero) Level 7
Goren Naeris, Male Wood Elf Rogue (Criminal) Level 7 who looks a lot like Lord Thaelond, the ruler of Bargewright.

The Action-

1) Recap in Brief.

The guys are returning to the surface after their journey into Dhol Kuldhir, the former redoubt of the Bronzehammer Dwarves, and after finding the ‘door at the end’-

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Dhol Kuldhir, ‘the door at the end’.

And starting the countdown… not good.

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The countdown now reads ‘09:02’.

2) Orders for Kellin at Bargewright.

Back to the surface and to Bargewright, the place is returning to normality, although slowly- hampered now by the cold and the snow. Winter is quite definitely here, at least for Bargewright and Womford and the surrounding area, the temperature has dropped to around minus 5 degrees C, and the wind and the snow at times is driving. The inhabitants of Bargewright, many of them still tottering around with their fungi-induced hangovers, are getting back to normal gradually- although also doing their damnedest to stay out of the freezing cold.

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Kellin Shadowbanks, wanna be Lord of Bargewright.

Lord Thaelond has jobs to do, and so Bargewright is left in the capable hands of Kellin Shadowbanks, the dodgy Halfling proprietor of the Old Bridge Inn- Lord T will be back in four or so days, at which point he will reassess the situation, and Kellin’s suitability to take over the post (temporary Lord of Bargewright) on a more permanent basis.

3) Meetings in Womford- the High True-Trader.

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Avarthel, the Druid.

The guys get their gear together and head over to Womford to meet with Avarthel the Druid and Squire Welch (Sqwelch to his friends), the Lizardman. The front line (Grimm and Zyler) are also permanently on the scrounge for Potions of Healing (Greater if available), they’re running low on resources; Avarthel is cajoled into selling what little stock he has (one Greater Healing Potion), the Druid will also do his best to manufacture a few more for the guys on their return.

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Squire Welch (aka Sqwelch).

The next mission for the Union is going to be a trip down the Iron Road to investigate the ancient Dwarven ruins (there seem to be a lot of ancient Dwarven ruins- all Bronzehammer, Zalt states) in the Forlorn Hills, the place that Sqwelch followed the lone Gargoyle to, and spotted the Bugbear Lord there (as well as a bunch of other unsavoury types- including a Chimera).

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Womford.

First up however the guys cross the river into Womford proper, noting while on the ferry that the great Dessarin River is beginning to ice up around the old Dwarven Bridge; it really is getting cold. In Womford the Union take the time to say hello again to their mentors and friends, and re-equip as best they can- making sure that they are all kitted out with winter clothing.

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Captain Soranna (The Order of the Gauntlet).

Grimm and Zyler visit with Captain Soranna (Order of the Gauntlet contact) relay events beneath Bargewright- including the discovery of the door (Dhol Kuldhir) and the countdown; Soranna is aghast- she’s keen to call another meeting of the Womford council (when the guys return).

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Sertiernen (The Harpers.)

Ken Lee and Zalt head to see Sertiernen (the Harper contact), the pair unburden themselves also; the Halfling Wizard is intrigued and terrified in equal measure, and keen to see the great door for himself, his investigations will continue while the guys are away.

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Sir Gustav.

Lastly the guys have a meeting with Sir Gustav and Rowan, the Paladin (and his bride to be) who the guys rescued from the deeps, the pair are based at the Old Bridge Inn; part of the High True-Trader’s entourage. The meeting goes well- Sir Gustav, now much recovered- although still beating himself up for his failings, wishes to reward the guys for saving him and his beloved (and recovering the bodies of his fellow adventurers). The knight has money it seems, he writes the Union a credit note for 2,500gp to be redeemed from his estate in Triboar; the guys are particularly pleased with the days work.

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High True-Trader Denaris (Temple of Waukeen, Triboar).

It gets better, Sir Gustav ushers the Union in to meet with High True-Trader Denaris, the Priest of Waukeen hinted that he had other work for a capable adventuring party, and so here’s the offer. The Priest is keen to find out what really happened to the last member of the Vraath- Cadoc, who disappeared nearly a century ago.

The Vraath, you remember dear reader, ruled the Dessarin Valley for a short time (over 200 years), their reign ending with the disappearance of Cadoc and all of his family. The Union have learnt that Cadoc Vraath built a fortress in the wilds, a place called Castle Overlook, his family seat- and that the place was protected from intruders by dint of the fact that it is invisible.

Overlook’s location is known only to Brother Dernys, the Priest of Lathander in Womford, although he has sworn to never reveal the location except to a member of the Vraath family. Overlook is also said to be cursed, only a member of the Vraath can enter the place safely, otherwise some fashion of apocalyptic doom will befall the Dessarin Valley, or so it is said.

Which leaves the guys slightly confused- where are they going to find a member of the Vraath family. The High True-Trader grins and then introduces the Union, once again, to Sir Gustav, or else Sir Gustav Vraath- to give him his full name.

“Ooooooooh!” is the consensus. That makes sense.

Zalt looks at Lord Thaelond, “I’m afraid the rescue Goren operation keeps getting pushed to the back of the queue- this sounds much more interesting.”
Lord T has no problems with this.

Zalt’s interest is particularly piqued when he learns that the High True-Trader is willing to pay 1,000gp to each party member to investigate Overlook, and solve this century-old mystery. Obviously the contents of Castle Overlook are the ownership of Sir Gustav, and so he will get to decide who keeps what from the spoils (should there be any)- the guys are good with this clause, particularly as Sir Gustav owes them his life (and plenty of money).

Just as a reminder Lord T is actually Goren, Goren who is actually Lord T has been kidnapped by bad men (who mistook him Goren, what with Lord T looking exactly like, well… Goren; that’s an easy mistake to make) and taken up river; the guys are going to rescue Lord T at some unspecified point in the future, maybe. Lastly, the magic that has caused the two Rogues- Goren & Lord T, to exchange faces and features will expire at the end of the month, actually in around two tendays. The jobs are piling up and time is running out guys…

Grinning like chimps, delighted at the prospect of getting paid (twice over) the guys cut short the rest of the chatter, they have Gargoyles to investigate, twenty minutes later they’re on horse, stocked up- wrapped up, and on the Iron Road. The cold and snow continues, and there’s not much light left in the day, the Union are forced to make camp back in the Bronzehammer ruins in which they rescued Sir Gustav. Other than the freezing cold and continuous snow the night passes without incident, Zalt and Ken Lee both comment that the snowstorms seem to be growing bigger, expanding the area they cover.

4) Hobgoblins versus Farmers.

The next day the guys are up bright and early, thirty minutes later they are back on their horses and moving as quickly as they can (safely) along the Iron Road; Zalt has the sense to send Tempest (his not Owl is back) scouting ahead, the Warlock’s familiar spots the danger only slightly ahead of the adventurers arriving on the scene. A confrontation seems to be taking place on the bridge ahead, a bunch of farmers are being threatened by what looks to a very militaristic squad of Hobgoblins. The Union are not stopping to make observations, they (mostly) spur their mounts on and charge into the fray- or at least Grimm does, all the other guys (save Ken Lee) have Riding Horses- the skittish beasts refuse to get too close to the action; particularly after Ken Lee drops a Fireball on the Hobgoblins (shaping the blaze around the farmers to leave them unharmed). The fiery magic however makes short work of the farmers cart full of animal fodder.

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The Hobgoblins are not however giving up, particularly as Ken Lee’s first Fireball is more of a whimper than a bang (low rolls), one of the Hobgoblins (quite clearly the boss) is pale-skinned and voluble he rushes to hack at Grimm, he also unleashes a Hell Hound which adds to the fire theme by bathing Zyler and Grimm in its flame.

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Hobgoblin Blade.

Grimm is however in fine form, seconds later the Hobgoblin leader is cut down (after a critical hit with lots of added bonuses to damage- Great Weapon Master & Divine Smite, for 71 damage), scratch cut down- the creature is decapitated. The Hobgoblin Warriors however are clearly not backing down, soon after both Grimm and Zyler are taking hits (including a nice crit on Grimm).

The farmers- four generations of the Joad family scramble for cover, or else are knocked unconscious (maybe) by the Hobgoblins. Worse still a second bunch of Hobgoblins emerge from the trees and get into the action- this group is lead by a second pale Hobgoblin, this fellow a Priest who screams threats and warnings, it quickly becomes obvious the caster is a worshipper of Tiamat (and vociferous with it); there’s also a second Hell Hound to contend with.

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Hobgoblin Priest.

The fight is getting busy and the guys are making only minimal headway, and Zyler is missing all the while and having to expend his Channel Divinity Guided Strike just to get a hit in. At the start of the fracas Ken Lee was persuaded to go easy on the enemies, this because both Grimm and Zyler’s magical weapons are attuned to killing goblinoids (the more they kill the more damage their weapons do to goblinoids).

Things are not however going to plan, Ken Lee delivers a second Fireball and rolls mostly ’6’s for damage- seven Hobgoblins are taken down, the Hell Hounds remain unconcerned- both Zyler and Grimm are bathed again in flames. Grimm is bloodied and beyond (approx. 15 hit points), and now having to also make saving throws against the Hobgoblin Priest’s spells. Ken Lee is called on again- this time a Lightning Bolt ravages what’s left of the Hobgoblin attackers.

At last the attack is blunted, the last few Hobgoblins attempt to make a fighting retreat (or else panic and make a full retreat) and are cut down. None survive… and one member of the Joad family is deceased, another close to death- saved by Zyler, while the last two Joads are only playing dead.

The fight is over. Grimm has (again) taken a beating- the Paladin is waiting on a suit of platemail, it will be ready for him back in Womford by the time he returns from this expedition.

ENCOUNTER #97
PCs 5 x Level 7
Monsters 12 Hobgoblin Warriors 100 XP each, Pale Hobgoblin Blade 325 XP each, Pale Hobgoblin Priest 325 XP & 2 Hell Hounds 700 XP each.
XP 3900 Adjusted 13000 CR 15
Deadly

But that’s the end of the session.

And another cracker.


Session #068 Ends.

Ongoing Quests- Quest #1 Get the Pitchblende safely & secretly to Red Larch (COMPLETE), then meet up with Strom Halifax- get it authenticated, sell it and then return home- easy job. Quest #2 Explore Dhol Kuldhir- find the ‘door at the end’ (COMPLETE). Quest #3 Find Savra, Lady Lara’s Sister- with the Flying Knights. Quest #4 Find Goren (who is Lord Thaelond really) Quest #5 Follow Sqwelch to the Gargoyle’s Lair, Quest #6 Investigate Castle Overlook- What happened to Cadoc Vraath?

NPCs of note- Gundren & Nundro Rockseeker (Patron, again), Sildar Hallwinter (Lord’s Alliance), Sister Garaele (Shrine of Tymora)- GRIMM’S SQUEEZE, Halia Thornton (Town Master & Phandalin Miner’s Exchange- ZHENT?). Mags O’Mara (Triboar), Oggnog the Smith (Triboar) & Gable, of Gable’s Stables (Triboar). Sgt. Beavis & his men at Black Maw Bog Bridge. The Popper family & Gordo at the Rusty Gorgon. Sister Gallafrey (& the Pilgrims of Chauntea). The Village of Westbridge= More Owlman! Avarthel- Druid of the Land, southern Dessarin.

NPCs of note in Red Larch- Phaendra Chansyrl (Curvy in leather), Imdarr (Priest of Tempus & Gauntlet), Endrith Vallivoe (Junk shop owner & Harper), Mangobarl Lorren (Baker), Ghilee (Serving wench at the Swinging Sword), Constable Harburk (the Butcher, and the law), Ironhead (Ironhead Arms), Kayleesa & Ghilee (Owner, and Serving Wench, at the Swinging Sword), Gaelkur (Fence- buys gems etc.), Minnie & Pell Mhandyver (Poultry & Ghost Stories)- kindly old lady and her granddaughter. Elak Dornen (Quarry owner). Ilmeth Waevlur & Albaeri Mellikho (Rich men in Red Larch), also Baragustas (mad Old Guy), Braelen (Ilmeth’s son) & Grund (Pickle selling Thug). Larmon (Shepherd- saved his life).

NPCs of note in Womford- Tharrma (Proprietor of the Green Apple Inn), Morlin Coalhewer (of Morlin’s Smithy), Brother Derny (Shrine of Lathander), Sertiernen the Wise (Harper & Wizard), Captain Soranna Anitah (leader Womford Watch), Kellin Shadowbanks (proprietor of The Old Bridge Inn), Jarett North (of Jarett’s Sundries), Drathgur (Ferryman), Sterrel (of Sterrel’s Provisioners), Avarthel the Druid & Squire Welch aka Sqwelch- Protectors of the Land! Speaker Westron- Mayor, of sorts, of Womford. High True Trader Denaris, of the Church of Waukeen (Patron for Quest #5 find Sir Gustav). Sir Gustav (Paladin of Waukeen), Squire Conrad, and his groupies- Galder (RIP), Ren (RIP), Bryn (RIP) & Cora (RIP), Kessa Landau, Eshala (RIP), Ulf (RIP), and Rowan..

NPCs of note in Bargewright- Lord Thaelond (Ruler), Lady Lara (nice Horse- looking for her sister, Lady Savra), Foo Yung (with stone mask)- RIP, Staunch (fat bloke), Lord Slather (furious Gnoll), Captain Hargas (older Hobgoblin), Carl Drogo (thick-set Barbarian), Baron Ballbag (drunk Goblin), Killshot (dextrous Halfling), Kal’Zerth (mysterious Drow- with a history, see session #49), Lord Klarg (Familiar Bugbear- see previous adventure in Phandalin), Gershwin Chimbly (contract Assassin?), Red Malik (tough guy), Vran Diddly (jokey & drunk Duergar). Bloodletter (Orc Chieftain), Telos (crap Wizard- with face exchanging ritual).

COOL Sidekicks- Wodger, the Stone Dwarf.

Enemies of note- Gnolls, including (odd-looking) hard-to-kill pale Gnolls. Goren has enemies- the Greymen. Oreioth the Necromancer & his undead- DEAD. The Necromancer of Lance Rock’s “Great Eye”? Goblins? Ilmeth Waevlur & Albaeri Mellikho (Rich men in Red Larch), also Baragustas (mad Old Guy), Braelen (Ilmeth’s son) & Grund (Pickle-selling Thug), and the bad men in the Temple of the Moving Stones, including Larrakh- mostly all dead. VERY BAD Tiamat worshipping Kobolds- strange Hobgoblins, a Bugbear Lord (Wizard?). Gargoyles? High Priestess Sha-Ron blessed of Tiamat!

COOL Enemies of Note- Trimat, the Chimera & Dick and Dom, the Ettin.

New Info- The guys have yet more tasks ahead of them, but for now it’s time to visit the Bugbear Eye/High Lord, en route the Union bump into some nasty Hobgoblins.

XP Awarded-
200 Section 2) Orders for Kellin at Bargewright.
450 Section 3) Meetings in Womford- the High True-Trader.
3250 Section 4) Hobgoblins versus Farmers.
3900 XP Total

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Goonalan's D&D 5th Edition Campaigns goonalan